Phaser Dual Cannons Mk Xii Acc Crth Dmg

  1. List of rewards available by re-playing Federation episodes at level 50. All items are Mk XI rare (blue) unless otherwise stated. Anything below Mk XI and below rare are ignored, as you can just get gear as good as or better than Mk XI green off the exchange for cheap.
  2. For most of these episodes, you can only choose one of the listed rewards per playthrough; you need to re-play the mission multiple times in order to get multiple rewards. For example, if you wanted eight of the Retrofit Phaser Banks, you would need to re-play 'Everything Old Is New' eight times.
  3. Skirmish
  4. Regenerative Shield Array Mk XI [Reg]x2
  5. Everything Old Is New
  6. Retrofit Aft Phaser Bank XI [CrtH][Dmg]
  7. Phaser Beam Array Mk XI [CrtD]x2
  8. The Doomsday Device
  9. Efficient Impulse Engines Mk XI
  10. Plasma-Disruptor Hybrid Beam Array Mk XI
  11. Piercing Tetryon Turret Mk XI
  12. Piercing Dual Tetryon Beam Bank Mk XI
  13. Project Nightingale
  14. Dual Plasma Beam Bank Mk XI [Acc]x2
  15. Plasma Torpedo Launcher Mk XI [Acc]x2
  16. By Any Means
  17. Resilient Shield Array Mk XI [Cap][Reg]
  18. Covariant Shield Array Mk XI [Cap]x2
  19. Ghost Ship
  20. Chroniton Torpedo Launcher Mk XI [CrtH]x2
  21. Chroniton Min Launcher Mk XI [CrtD]x2
  22. S'harien's Swords
  23. Combat Hyper-Impulse Engines Mk XI
  24. Prototype Gravitic Modulation Impulse Engines Mk XI (purple)
  25. Coliseum
  26. Resilient Shield Array Mk XI [Pla][Tet]
  27. Tractor Beam Mine Launcher
  28. Resilient Shield Array Mk XI [Cap][Reg]
  29. Shield Array Mk XI [Cap][Reg]
  30. Console - Tactical - Warhead Yield Chamber Mk XI
  31. Console - Engineering - Monotanium Alloy Mk XI
  32. Console - Science - Shield Emitter Amplifier Mk XI
  33. The New Link
  34. Polarized Tetryon Beam Array Mk XI
  35. Resilient Shield Array Mk XI [Ap][Cap]
  36. Shield Array Mk XI [Ap][Reg]
  37. Chroniton Mine Launcher Mk XI [CrtD][CrtH]
  38. Chroniton Mine Launcher Mk XI [Dmg]x2
  39. Jem'Hadar Combat Impulse Engines Mk XI (purple, Jem'Hadar set)
  40. Jem'Hadar Deflector Dish Mk XI (purple, Jem'Hadar set)
  41. Boldly They Rode
  42. Jem'Hadar Resilient Shields Mk XI (purple, Jem'Hadar set)
  43. Dominion Polaron Dual Cannon Mk XI
  44. Where Angels Fear To Tread
  45. Shield Array Mk XI [Cap]x2[Pla] (purple)
  46. Fluid Dynamics
  47. Antiproton Beam Array Mk XI [Acc][CrtH][Dmg] (purple)
  48. Dual Antiproton Beam Bank Mk XI [Acc][CrtH][Dmg] (purple)
  49. Antiproton Dual Cannons Mk XI [Acc][CrtH][Dmg] (purple)
  50. Cold Call
  51. Polarized Parabolic Deflector Mk XI (purple, Breen set)
  52. Out In The Cold
  53. Tricobalt Mine Launcher Mk XI [Dmg]x2
  54. Rapid Reload Transphasic Torpedo Launcher Mk XI (purple)
  55. Cold Case
  56. Supercooled Combat Impulse Engines Mk XI (purple, Breen set)
  57. Cold Storage
  58. Dielectric Oscillation Resilient Shields Mk XI (purple, Breen set)
  59. Sphere of Influence
  60. Omni-Directional Antiproton Beam Array [Acc][Dmg][Arc] (purple, Obelisk set)
  61. Obelisk Subspace Rift Warp Core (purple, Obelisk set)
  62. Solonae Deflector Array Mk XII (purple, Solonae set)
  63. Solonae Hyper-Efficient Impul1ss823se Engines Mk XII (purple, Solonae set)
  64. Solonae Resilient Shield Array Mk XII (purple, Solonae set)
  65. Surface Tension
  66. Console - Tactical - Counter-Command Multi-Circuit Energy Relay (purple, Counter-Command set)

Phaser Dual Cannons Mk Xii Acc Crth Dmg Download

It is recommended you get these rewards whilst you level up if using a phaser build, to give you a good start for when you start end game activities. Most of these mission rewards can be upgraded for free up to Mk XII. Under Construction!

Phaser Dual Cannons Mk Xii Acc Crth Dmg 2017

Laser Pistol Mk1
(c. 2250)


Standard issue personal weapon on the USS Enterprise up to about 2265.

There are at least two rotating wheels on the barrel, controlling beam power and intensity. The forward one appears to rotate the whole muzzle assembly, giving a choice of three barrels - the longest one (chosen by rotating in an anti-clockwise direction as you hold it) seems to be the highest power, as it's chosen by a crewman after his first shots at the Talosian's portal have no effect. Fires a red-orange beam.

The weapon is also capable of being manually overloaded, with a buildup effect similar to that of a phaser overload causing a 'force chamber explosion.' This was seen to be initiated by pulling back the second wheel and rotating it clockwise; the overload is cancelled by snapping the wheel through another quarter-turn - again clockwise (go figure. . .).


Seen in The Original Series' first pilot 'The Cage.'

In 'A Matter Of Time' (TNG) Worf made an ambiguous statement which seemed to suggest phasers were invented in the 22nd century, which is at odds with the appearance of lasers here. . . Another interpretation is that he meant they had not been invented in the 22nd century.

It's easy to see Harvey Lynn's point when he advised against using laser pistols - the prop is staggeringly unoriginal, reminiscent of the weapons in Forbidden Planet (1956).

This is actually the first of two variants of this weapon seen: in 'The Cage' the stock above the gun ends in a smooth tapered curve, while the variant used in 'Where No Man Has Gone Before' has an additional rearward assembly.