Does Mirage Buff Give Ability Dmg

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So in the video of mirage archer I saw, the person was only casting one skill. What happens if you cast two different attacks, do you get two mirage archers above your head/

Mirage Archers are limited to 1. This is also what's causing trouble with Totems, incidentally.
'
GeoExile wrote:
Will mirage archer cast vaal skills?

Possibly! Odds are greater that they are simply unsupported, but it would be very interesting to have, say, a Vaal Burning Arrow Mirage that simply fires whenever you have enough Souls for a shot.
'
UnDeaD_CyBorG wrote:
What happens when you switch weapons?

Depends on what you switch to. If it's an illegal weapon, not a whole lot will happen because the Skill can no longer be used, causing the Mirage to cease function.
'
Shagsbeard wrote:
This is a support gem... right? It uses the skill that it supports.

Yep.
Last edited by Vipermagi on Dec 6, 2017, 1:44:33 PM
Posted by
Vipermagi
on Dec 6, 2017, 1:44:18 PM
Does it work with extra hits, like LA? Getting 20 Mirage Archers per hit with GMP and piercing 2-3 targets sounds like it'll pretty much decimate everything in a map. If it really does work that way I'll make a breach farmer based on that mechanic.
Posted by
DER_PSYCHOPATH
on Dec 6, 2017, 1:46:48 PM
Well, limited to 1.
Is the mirage archer actually a part of the character?
Or an extra entity?
What happens with leech/reflect?
Charges?
Buffs?
Either way, lots of potential.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
___
Isn't a 'no' better than an ignore?
Posted by
UnDeaD_CyBorG
on Dec 6, 2017, 1:59:27 PM
When I first read about the skill it sounded really awesome, was imagining a clone similar to mirror arrow, I don't know why but the limit of one makes it seem like its not really something you can build around. You would never have a mirage archer character, it would be like saying an added fire damage character so I guess I'm a little disappointed.
Overall seems worthwhile, sad you can't spam.
Posted by
GeoExile
on Dec 6, 2017, 2:05:24 PM
There is still 1 unreleased gem right?
Posted by
Gravytrader
on Dec 6, 2017, 2:10:55 PM
'
Well, limited to 1.
Is the mirage archer actually a part of the character?
Or an extra entity?
What happens with leech/reflect?
Charges?
Buffs?
Either way, lots of potential.

It's a separate entity, probably a pseudo-Totem strapped to your back. A given entity cannot move and use a Skill at the same time, it's the reason why 'instant' Warcries from the Guardian still require a fraction of standstill. No Charges or on-Hit benefits, as such. You are in the same place as the Mirage, so while the Reflect Mortar will target your mirage, you are also right there. :p
Posted by
Vipermagi
on Dec 6, 2017, 2:12:22 PM
Using Mirage Archer seems weird at first. Some thoughts:
1. 'You can't gain charge or on-hit benefits from it.' I don't think this applies to Curse On Hit, however. It just means you can't get life on hit, or charges on hit, and so on, as the 'Mirage' is the thing receiving those things. So using it to keep a curse up might be doable on a secondary skill for cursing, like Split Arrow->COH->ProjWeak->Faster Attacks.
2. If it is a totem-like object, unfortunately Frenzy won't likely work to give yourself charges.
3. Blast Rain and Rain of Arrows seems interesting, considering the wind up is already slow.
4. Speaking of slow, watch how the skill's attack rate is much slower than the player's attack rate.
5. Shrapnel Shot could get a 'more damage' buff out of this, if you're getting the arrow and the AOE to hit a target at close range.
6. The duration is unknown, so it could be a headache, but using with Puncture as a secondary skill to proc bleeding for certain builds.
7. The most interesting consideration for me is Explosive Arrow. There are two things to try:
- First, since Explosive Arrow's damage is based on the initial fuse, you could use MA to stack primary charges while you attack with a lower-mana-cost variant. It might also make using a normal bow useful as you're getting more hits off per second than normal. MA seems to fire slow enough that it won't always land a fuse and thus will actually explode fuses on its own.
- Second and more... unique - the MA seems to aim down at targets. This is rare in POE. You might be able to hit the ground with arrows, due to the angle, meaning you could potentially shotgun Explosive Arrow with Volley Fire and/or GMP and so on. I almost feel that if it IS ground-targeting capable, getting MA to fire 7+ EA fuses into the ground would be fun. MA->GMP->Volley->EA->WED->LessDuration for a rough example. The main target could only be hit by a single fuse per cast, but will also then have many more projectiles exploding at its feet.
I doubt this is 'worth it' so much as being fun and perhaps helping single target a bit. Without gear, a rough GMP EA build can do 20k damage per fuse for example. Assuming MA is a less damage multiplier similar to LMP and Volley, it could bring damage down to 6-7k per fuse with all the less damage stuff. With 7+ overlapping explosions, that's still decent base damage (easily 40-50k per second) for something auto-casting it for you. Of course, you six linked it, so yeah. More of a Tabula thing.
Anyway those are my thoughts on it. Can you MA your Spectres? We'll see.
Posted by
VexusOnTwitch
on Dec 6, 2017, 5:24:08 PM
'
Using Mirage Archer seems weird at first. Some thoughts:
1. 'You can't gain charge or on-hit benefits from it.' I don't think this applies to Curse On Hit, however. It just means you can't get life on hit, or charges on hit, and so on, as the 'Mirage' is the thing receiving those things. So using it to keep a curse up might be doable on a secondary skill for cursing, like Split Arrow->COH->ProjWeak->Faster Attacks.
2. If it is a totem-like object, unfortunately Frenzy won't likely work to give yourself charges.
3. Blast Rain and Rain of Arrows seems interesting, considering the wind up is already slow.
4. Speaking of slow, watch how the skill's attack rate is much slower than the player's attack rate.
5. Shrapnel Shot could get a 'more damage' buff out of this, if you're getting the arrow and the AOE to hit a target at close range.
6. The duration is unknown, so it could be a headache, but using with Puncture as a secondary skill to proc bleeding for certain builds.
7. The most interesting consideration for me is Explosive Arrow. There are two things to try:
- First, since Explosive Arrow's damage is based on the initial fuse, you could use MA to stack primary charges while you attack with a lower-mana-cost variant. It might also make using a normal bow useful as you're getting more hits off per second than normal. MA seems to fire slow enough that it won't always land a fuse and thus will actually explode fuses on its own.
- Second and more... unique - the MA seems to aim down at targets. This is rare in POE. You might be able to hit the ground with arrows, due to the angle, meaning you could potentially shotgun Explosive Arrow with Volley Fire and/or GMP and so on. I almost feel that if it IS ground-targeting capable, getting MA to fire 7+ EA fuses into the ground would be fun. MA->GMP->Volley->EA->WED->LessDuration for a rough example. The main target could only be hit by a single fuse per cast, but will also then have many more projectiles exploding at its feet.
I doubt this is 'worth it' so much as being fun and perhaps helping single target a bit. Without gear, a rough GMP EA build can do 20k damage per fuse for example. Assuming MA is a less damage multiplier similar to LMP and Volley, it could bring damage down to 6-7k per fuse with all the less damage stuff. With 7+ overlapping explosions, that's still decent base damage (easily 40-50k per second) for something auto-casting it for you. Of course, you six linked it, so yeah. More of a Tabula thing.
Anyway those are my thoughts on it. Can you MA your Spectres? We'll see.

1.curse on hit would work but why even do it?No charges generated.
2.indeed
3.true
4.it just have intervals of doing it.Maybe activates one time every 2 seconds or something.
5.it is a more multiplier for any bow skill to be honest while having the novelty to not even target yourself
6.it seems to remain for at least making the attack you made before.It either stacks the times and performs it at intervals or just has some duration tag which you must build also around it.
7.trying things is why play poe.Many possibilities indeed.I mostly fear they forgot the poison stacking and just made the barrage even more powerful than it was.
Bye bye desync!
Posted by
elwindakos
on Dec 6, 2017, 5:40:29 PM
'
It's a separate entity, probably a pseudo-Totem strapped to your back. A given entity cannot move and use a Skill at the same time, it's the reason why 'instant' Warcries from the Guardian still require a fraction of standstill.

Wait, are you sure about this? How would this work with Mirage Archer? If you run around it won't fire until you stop? Or it constantly stops you for a fraction of a second to shoot? Either way would ruin the skill completely.
Posted by
Alhoon
on Dec 6, 2017, 8:25:50 PM
No, the archer is not moving. It's sort of 'standing' on your shoulders.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
___
Isn't a 'no' better than an ignore?
Posted by
UnDeaD_CyBorG
on Dec 6, 2017, 9:01:33 PM

A negative Ability Range (around 50%) is advised, in order to not affect an area too wide, negatively affecting the supply of Power Cells. With high Ability Duration, high Ability Strength and crowd-controlling weapons, like. Synoid Simulor, Mirage can single-handedly protect an Extractor even at higher levels/rotations. With high Ability Duration, high Ability Strength and crowd-controlling weapons, like. Synoid Simulor, Mirage can single-handedly protect an Extractor even at higher levels/rotations. Sleight Of Hand can be used to get through Laser Barriers safely and get past security cameras undetected. The only remaining raid buffs only buff Primary Stats and apply a damage modifier on enemies hit. All utility and secondary stat raid buffs have been removed. If you want to see the removed buffs, you can see our BlizzCon Class Buff post. Primary Stat Buffs These abilities need to be cast and will be buffed to all party and raid members when. Mirage needs buff 2 decoys tactical (he's unbalanced)-Caustic need to go back to 10% fortified not 15% to OP with his camping gas-Wattson need her tactical Rob buffed alittle-ring damage need lowered slightly or more time in between closing-havoc and devotion needs nerfed a little with damage or charge up time or recoil control 2x harder Ect.

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Does Mirage Buff Give Ability Dmg Work

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