|IAI Finger at Air Fest 2010|
|Primary users||Israeli Air Force|
Argentine Air Force
|Number built||61 (51+10)|
|Developed from||Dassault Mirage 5|
|Developed into||IAI Kfir|
Jul 14, 2010 I'm really puzzled about the neccesity of AP build of Katarina. I understand the need of Sorecere's Shoes and the fact that any other items, that give magic penetration is complemented with ability power, but I'v seen many games that they didnt care about magic penetration, and if I made my calculations correct then the AP build Dead Lotus is on par with the DPS build (because for the same. The Knife is a class of melee weapons featured in Battlefield V for all kits. Knives are unlocked by increasing the rank of each respective kit or through special challenges. All knives are statistically the same, having a damage output of 35 per hit. Knives also have the largest takedown range of all melee weapons. Unlike other melee weapons, knives cannot break windows or other small objects.
The Israel Aircraft Industries Nesher (Hebrew: נשר, 'griffon vulture' – often mistranslated as 'eagle') was the Israeli version of the French Dassault Mirage 5multirole fighter.
Having sustained aircraft losses during the Six-Day War of 1967 and the War of Attrition fought during the late 1960s, the Israeli Air Force (IAF) sought to procure an improved variant of the highly successful Dassault Mirage III fighter aircraft. While a partnership to produce such an aircraft, the Mirage 5, was formed between French manufacturer Dassault Aviation and Israeli aerospace company Israel Aircraft Industries (IAI), during January 1969, in response to the 1968 Israeli raid on Lebanon, the French government announced that it would be imposing an arms embargo on Israel. In response to the embargo, Israel decided to proceed with the venture, but to domestically manufacture the airframes instead.
During 1969, IAI commenced manufacturing work on the type. According to official accounts, Israel had already obtained a complete set of drawings and detailed information prior to the embargoes enactment. The Neshers' airframe was identical to the Mirage 5, but was refitted with Israeli-built avionics, a Martin-Bakerzero-zero ejection seat, and provisions for a wider range of AAMs (Air-to-Air Missiles), including the Israeli Shafrirheat-seeking missile. During September 1969, the first Nesher prototype performed its maiden flight. During May 1971, the first Raam A was delivered to the IAF. During November 1971, the aircraft was officially renamed as the Nesher. The high point of the Nesher's career with the IAF was during the 1973 Yom Kippur War. The type reportedly performed well during the conflict, IAF pilots flying the type cumulatively claimed over a hundred kills.
During 1974, production of the Nesher was phased out in favour of a more advanced Mirage derivative which had been planned in parallel to the Nesher, known as the IAI Kfir. The IAF retired the type during the 1970s. The aircraft were later sold to the Argentine Air Force, where they were operated under the name Dagger. During 1978, Argentina urgently deployed their first Daggers due to the Beagle conflict, a territorial dispute and war scare between Argentina and neighbouring Chile. Daggers were also used during the 1982 Falklands War between Argentina and the United Kingdom, conducting a total of 153 sorties against both ground and naval targets across the 45 days of combat operations. During their anti-ship attacks, they were reportedly responsible for damaging several vessels, including HMS Antrim, Brilliant, Broadsword, Ardent, Arrow and Plymouth. In total, 11 Daggers were lost in combat with the British. The remaining aircraft were later upgraded into the Finger standard.
Design and development
During the early 1962, the Israeli Air Force (IAF) introduced the first of its Dassault Mirage IIICJ fighter aircraft. For the next two decades, it would be used as an air supremacy platform, securing the skies from hostile aircraft and achieving an impressive kill record during its service life. The performance of the Mirage IIICJ was soon regarded as being highly positive, leading to the type being considered as a strong contender for further development. During the late 1960s, the IAF came under pressure to acquire additional aircraft for the purpose of replacing in excess of 60 combat aircraft that had been lost during several conflicts between Israel and its neighbours, including the Six-Day War of 1967 and the War of Attrition which followed immediately and continued up to 1970. In addition, an arms race was emerging between Israel and several of its neighbours, such as Syria and Egypt, which were receiving increasingly advanced armaments from the Soviet Union during this time.
Accordingly, during July 1960, Israel had commenced work on a co-development effort with French aircraft manufacturer Dassault Aviation to develop and produce a variant of their highly successful Mirage III fighter aircraft. This product of this programme became known as the Mirage 5 and it was eventually built by Israel and named Raam in Hebrew (thunder). Dassault had pursued the development of the Mirage 5 at the request of the Israelis, who were the main foreign customers of the Mirage III and generally favoured France as a military supplier during this era. Specific requirements established by the IAF for the next version of the type was to de-emphasis the aircraft's all-weather capability and deleting its main radar system in exchange for improved ordnance-carrying capacity and range; this was made possible by the mostly-clear climate and typical weather conditions present in the Middle East.
Even prior to the prototype's maiden flight, Israel placed an order for a batch of 50 aircraft, as well as a pair of trainer aircraft of the type, which were intended for the IAF. However, the programme was effectively derailed during January 1969 when, in response to the 1968 Israeli raid on Lebanon, the French government announced that it would be imposing an arms embargo on Israel and the 'warring nations of the Middle East'. The enactment of the embargo prevented the delivery of the first 30 Mirage 5 aircraft, which were already paid for by Israel, in addition to options for 20 more of the type. In addition to preventing further deliveries, it also cut off all French support for operating the IAF's existing Mirage IIICJ fleet. Strategically, the embargo gave a major impetus for Israel to develop the capabilities of its own domestic arms industry in order to meet its demands.
The embargo has been viewed as having been a considerable setback for the IAF, who had been keen to induct the new Mirage 5 variant to compensate for the losses incurred during the Six-Day War, the service was also continuing to use the Mirage IIIC, but found itself unable to access official support. In response to the French decision, Israel decided to domestically manufacture the airframes (known as Raam A and B project); reportedly, Israel already possessed the necessary schematics and documentation on the aircraft, although Israel did not officially obtain a manufacturing license from Dassault. According to aviation author Don McCarthy, it has been speculated that Israeli intelligence agency Mossad had played a role in obtaining some of the manufacturing information, while others allege that Dassault's founder, Marcel Dassault, may have freely provided design information.
According to aviation authors Doug Dildy and Pablo Calcaterra, Dassault discreetly provided the jigs, fixtures, and a large quantity of airframe components to Israel via an industrial consortium of Israeli aerospace company Israel Aircraft Industries and American aviation firm North American Rockwell, who were claimed to have been sold a manufacturing licence in January 1968. Reportedly, the first bare airframes, featuring no weapons, electronics, ejection seat, or engine included, had been delivered directly from Dassault in France. Dildy and Calcaterra claimed that detailed information on the aircraft's Atar engine was obtained via Swiss industrial manufacturer Sulzer, who had produced the engine for Switzerland's own Mirages; between these blueprints and possessing several Atar engines of the IAF's existing Mirages to reverse engineer, Israel was able to independently manufacture its own engines.
During 1969, IAI commenced manufacturing activity on the project. Officially, Israel manufactured the aircraft after having obtained a complete set of drawings. However, some sources have alternatively claimed that Israel had received 50 Mirage 5s in a disassembled state and shipped in crates directly from the French Air Force (AdA), while the AdA proceeded to take on the 50 aircraft which had originally been intended for Israeli service. During September 1969, the first Nesher prototype performed its maiden flight. During May 1971, the first Raam A was delivered to the IAF. During November 1971, the aircraft received its official name of Nesher.
The Neshers' airframe was identical to the Mirage 5, but there was an extensive refitting of Israeli-built avionics systems, along with the adoption of a Martin-Bakerzero-zero ejection seat, and improved provisions for a wider range of AAMs (Air-to-Air Missiles), including the Israeli Shafrirheat-seeking missile. In total, 51 Nesher fighters (Nesher S) and ten Nesher two-seat trainers (Nesher T) were constructed by IAI. The Nesher featured more simplistic avionics than the IAF's Mirage IIIC, reportedly, it was also slightly less maneuverable. However, it possessed a longer combat range and a larger payload. The reduced maneuverability of the type did not prevent the Nesher from performing well in air combat during the Yom Kippur War of 1973.
During 1974, production of the Nesher was phased out in favour of a more advanced Mirage derivative which had been planned in parallel to the Nesher. The principal difference of this derivative was the replacement of the Atar engine by an Israeli-built General Electric J79 engine. The J79 was a popular American engine for combat aircraft, having already been used on fighters such as the Lockheed F-104 Starfighter and the McDonnell Douglas F-4 Phantom II. The resulting aircraft was given the name IAI Kfir.
During May 1971, the first Raam A was delivered to the IAF. Production deliveries continued until February 1974, by which point a total of 51 Nesher fighters and 10 Nesher two-seat trainers has been delivered to the IAF.
The high point of the Nesher's career with the IAF occurred during the Yom Kippur War of 1973. The type reportedly performed well during the conflict, IAF pilots flying the type cumulatively claimed over a hundred kills. Shortly following the conflict, the decision was made to retire the Nesher. The introduction of the more capable Kfir derivative had diminished the importance of the Nesher, and their involvement in offensive operations had resulted in the airframes having rapidly aged as well. Following their withdrawal from service with the IAF, the majority of the remaining Neshers were refurbished and sold to Argentina, where the type was known as the Dagger.
Following their retirement from IAF service, the remaining Israeli aircraft were refurbished and exported to the Argentine Air Force in two batches, 26 fighters were delivered in 1978 and 13 more in 1980. In Argentine service, the type was operated under the name Dagger; at its height, Argentina operated a total of 35 Dagger A single-seat fighters and four Dagger B two-seat trainers. During 1978, the Dagger was used to form a new unit, 6th Air Group; this unit was immediately enlisted with the support of the 8th Air Group (which operated the Mirage IIIEA) and the Peruvian Air Force, who was already an established user of the Mirage 5. The urgency of their initial deployment was a product of the Beagle conflict, a territorial dispute and diplomatic crisis between Argentina and neighbouring Chile during that year.
During the 1982 Falklands War between Argentina and the United Kingdom, Daggers were deployed to the southern naval airbase of Río Grande, Tierra del Fuego, and an airfield in Puerto San Julián. Despite the lack of an aerial refueling capability and the considerable distance to their targets, these being the British forces on the Falklands and the offshore vessels of the Royal Navy, the type managed to conduct a total of 153 sorties against both ground and naval targets across the 45 days of combat operations. During their anti-ship attacks, they were reportedly responsible for damaging several vessels, including HMS Antrim, Brilliant, Broadsword, Ardent, Arrow and Plymouth. In total, 11 Daggers were lost in combat (nine of them have been attributed to kills achieved via AIM-9L Sidewinders fired from Sea Harriers and two by surface-to-air (SAM) missiles).
As part of the 1979 contract with IAI, the Argentine Air Force had stipulated that the Daggers would be equipped with new avionics and HUD systems, enabling them to conform to the Kfir C.2 (and beyond in some subsystems) standard. The program, which was named Finger, was already underway in 1982 when the Falklands War broke out. Although the conflict was relatively brief, one consequence of the war was, as some of these systems were made by the British Marconi Electronic Systems, it became necessary to replace British-built systems after an arms embargo was imposed by the government of the United Kingdom. The corresponding work to replace such systems led to the planes being modified to the final Finger IIIB standard; this model primarily differed from the original Finger standard in the replacement of British-sourced equipment, often using French-built counterparts from Thomson-CSF.
- Nesher S : Single-seat ground-attack fighter version for the Israeli Air Force.
- Nesher T : Two-seat training version for the Israeli Air Force.
- Dagger A : Refurbished single-seat fighter version for the Argentine Air Force.
- Dagger B : Refurbished two-seat training version for the Argentine Air Force.
- Argentine Air Force: 39 Daggers received, all retired.
- Israeli Air Force: 61 Retired.
- South Africa
- South African Air Force: 5
Data from
- Crew: 1
- Length: 15.65 m (51 ft 4 in)
- Wingspan: 8.22 m (27 ft 0 in)
- Height: 4.25 m (13 ft 11 in)
- Wing area: 34.8 m2 (375 sq ft)
- Empty weight: 6,600 kg (14,551 lb)
- Max takeoff weight: 13,500 kg (29,762 lb)
- Powerplant: 1 × SNECMA Atar 9Cafterburning turbojet engine, 60.89 kN (13,690 lbf) with afterburner
Performanceat 12,000 m (39,370 ft)
- Maximum speed: Mach 2.1
- Range: 1,300 km (810 mi, 700 nmi)
- Combat range: 1,186 km (737 mi, 640 nmi) with 4,700 l (1,200 US gal; 1,000 imp gal) fuel in drop tanks + 2x AAM + 2,600 lb (1,179 kg) of bombs
- Service ceiling: 17,680 m (58,010 ft)
- Rate of climb: 83 m/s (16,300 ft/min)
up to 4200kg of disposable stores
- ^Gupta 1997, p. 105.
- ^ abMcCarthy 2013, p. 19.
- ^Gupta 1997, pp. 103–104.
- ^ abcdDildy and Calcaterra 2017, p. 13.
- ^McCarthy 2013, pp. 19–20.
- ^ abcdMcCarthy 2013, p. 20.
- ^Gupta 1997, p. 104.
- ^Gupta 1997, pp. 104–105.
- ^ abc'110mb.com - Want to start a website?'. idfaf.110mb.com. Archived from the original on 2012-04-25. Retrieved 2011-11-04.
- ^ abcdDildy and Calcaterra 2017, p. 15.
- ^Pride, David. 'IAF Museum - IAI Nesher'. www.davidpride.com.
- ^'Wing Magazine, Vol. 30/No 4, August 2000, p. 48, Swiss Federal Court'. Archived from the original on 2010-07-07. Retrieved 2006-10-12.
- ^'Wing Magazine, Vol. 30/No 4, August 2000, p. 48, Swiss Federal Court'.
- ^Rabinovich, Abraham. The Boats of Cherbourg: The Secret Israeli Operation That Revolutionized Naval Warfare. Seaver Books, New York. ISBN978-0-8050-0680-3
- ^ abDildy and Calcaterra 2017, p. 16.
- ^Gupta 1997, pp. 105–106.
- ^ abcMcCarthy 2013, p. 21.
- ^McCarthy 2013, pp. 20–21.
- ^Dildy and Calcaterra 2017, p. 8.
- ^'British Ships sunk and damaged - Falklands War 1982'. www.naval-history.net.
- ^Dildy and Calcaterra 2017, p. 73.
- ^Draper et al. 1986, pp. 129–130.
- ^Dildy and Calcaterra 2017, pp. 73–74.
- ^Dildy and Calcaterra 2017, p. 75.
- ^Dagger & Finger en ArgentinaISBN987-43-8536-7book link
- ^Dildy and Calcaterra 2017, pp. 75–76.
- ^ abc'Dassault Mirage III & Mirage 5/Nesher in Israeli Service'. ACIG. 2003. Archived from the original on July 26, 2014. Retrieved 2013-08-09.
- Burden, Rodney; Michael Draper; Douglas Rough; Colin R Smith; David L Wilton (1986). Falklands the Air War. London: Arms and Armour Press. ISBN0-85368-842-7.
- Dildy, Doug and Pablo Calcaterra. Sea Harrier FRS 1 vs Mirage III/Dagger: South Atlantic 1982. Bloomsbury Publishing, 2017. ISBN1-47281-890-3.
- Gupta, Amit. Building an Arsenal: The Evolution of Regional Power Force Structures. Greenwood Publishing Group, 1997. ISBN0-27595-787-X.
- McCarthy, Don. The Sword of David: The Israeli Air Force at War, Pen and Sword, 2013. ISBN1-47383-283-7.
- 'War of Attrition, 1969–1970.'ACIG, Retrieved: 13 October 2006.
- 'Dassault Mirage 5/Nesher in Service with the IDF/AF.'ACIG, Retrieved: 13 October 2006.
- 'The Designer of the B-1 Bomber's Airframe.' Wing Magazine, Vol. 30/No 4, August 2000. p. 48.
- Swiss Federal Court, case of Alfred Frauenknecht, appeal verdict, 3 November 1970.
- Breffort, Dominique; Jouineau, Andre (2004). The Mirage III, 5, 50 and derivatives from 1955 to 2000. Planes and Pilots 6. Histoire et Collections, Paris. ISBN2-913903-92-4.
- Pérez San Emeterio, Carlos (1978). Mirage. Espejismo de la técnica y de la política. Armas 30 (in Spanish). Editorial San Martin, Madrid. ISBN84-7140-158-4.
- Núñez Padin, Jorge Felix; Cicalesi, Juan Carlos; Rivas, Santiago. Núñez Padin, Jorge Felix (ed.). Dagger, Finger & Mara. Serie Fuerza Aérea (in Spanish). 19. Bahía Blanca, Argentina: Fuerzas Aeronavales. Archived from the original on 29 December 2014. Retrieved 24 August 2014.
- Dildy, Douglas; Calcaterra, Pablo (2017). Sea Harrier FRS 1 vs Mirage III/Dagger - South Atlantic 1982. Duel. 81. Oxford, Great Britain: Osprey Publishing. ISBN978-1-4728-1889-8. Retrieved 2018-12-16.
|Wikimedia Commons has media related to IAI Nesher.|
- Mirage Argentina, el sitio de los Deltas argentinos(in Spanish)
Updated for Patch 3.9
The Best Crafty Guides by Odealo
Estimated budget: low to medium
|December 21, 2019|
-Updated for Patch 3.9
Blade Flurry Gladiator is one of the most versatile builds in the game. It’s very tanky due to high block chance while maintaining extremely high damage. It’s very efficient at farming maps, eternal Labyrinth and killing bosses. Blade Flurry scales well, because of damage being boosted for each stage reached while channeling, which combined with high physical damage allows you to clear all the endgame content, including both Shaper and Uber Atziri. Investing in unique items like the Belly of the Beast and The Surrender will help you reach this build’s maximum defensive potential.
The full list of our other Path of Exile Crafty Guides can be found here: Odealo's Crafty Guides - Full List
Blade Flurry is one of the most satisfying builds in the game. High block chance allows you to tank most hits while you shield charge between packs of monsters obliterating them with Blade Flurry. The most important part of the gameplay is to channel Blade Flurry until it reaches six stacks and then release it for an explosion.
This video was recorded pre 3.9 - we will try to get you an updated video soon
2. Build's PROS & CONS
3. Leveling tips
Leveling with Blade Flurry is very easy, because of damage continually being boosted for each stage you reach while channeling. Thanks to this killing packs and bosses go very fast, and the build doesn’t require significant investments during the leveling phase. We recommend using Cleave early on, then replace it with Sunder as soon as you kill Merveil in act 1. After reaching level 28, you can switch to Blade Flurry. Preferably use a one-handed weapon with the highest physical damage you can find and shield in the off-hand slot.
Suggested leveling Gem setups:
|Cleave - will be the first skill you should be using, and replace it with Sunder as soon as you kill Merveil in Act 1|
|Sunder - grants better range and good AoE|
|Added Fire Damage Support - great buff to your DPS|
|Maim Support - this Gem will increase your damage and maim enemies on hit, which slows their movement speed and increases the damage they take|
|Blade Flurry setup|
|Blade Flurry - you should start using Blade Flurry as soon as you hit level 28. Try to use(and level up) as many Support Gems you plan to use later on with this setup. This always makes the transition to your final build much easier|
|Melee Physical Damage Support - it's the most important Support Gem for this build. Buy it in act 2 as soon as you hit level 18 and use instead of Maim support|
|Added Fire Damage Support - great buff to your DPS|
|Concentrated Area of Effect Support - increases all damage by a lot in exchange for reduced Blade Flurry AoE. Can be swapped for Increased Area of Effect Support for clearing wider areas, but it’s mandatory for killing bosses|
Italian Arditi Daggers
|Ancestral Warchief - this totem increases your melee damage and deals a lot of damage on its own. It benefits from the Physical/Melee Support Gems (e.g., Faster Attacks, Maim Support)|
|Punishment - definitely the best curse for this build, which grants you more melee damage and attack speed when you hit cursed enemies. You can start using it at level 24|
|Herald of Ash - combined with Sunder’s seismic wave it will destroy packs of monsters in no time|
|Shield Charge - this movement skill, linked with Faster Attacks Support allows you to move through locations much faster|
250 Dmg Arditi Dagger Bf Videos
It's recommended to kill all the Bandits for two additional Passives Points. If you are a high level you may also switch to Alira for extra Crit. Multiplier if you need some additional damage
Leveling Skill Trees:
30 Points Skill Tree
Priorities: 1) Art of the Gladiator 2) Defiance 3) Retaliation 4) Swift Skewering
62 Points Skill Tree
Priorities: 1) Blade of Cunning 2) Bloodless 3) Blade Master 4) Forceful Skewering 5) Constitution
Recommended leveling items:
|Blackheart - great physical DPS leveling Rings. Available as soon as level one will grant you amazing DPS bonuses|
|Adds 1 to 4 Physical Damage to Attacks|
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
|Meginord's Girdle - powerful belt, giving a lot of flat physical damage attacks which scales extremely good with %increased damage from Blade Flurry channeling stages|
|+(25-35) to Strength|
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
|Crest of Perandus - this shield grants a lot of life, chance to block and life regeneration, big impact of the shield is noticeable especially in early stages, because you can use it since level 8|
|Chance to Block: 31%|
+(60-80) to maximum Life
(5-7.5) Life Regenerated per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
Redbeak –first sword we suggest to use, you can start using since level 1
|Physical Damage: 10.2–27.2|
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
40% increased Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
Lakishu’s Blade - great physical damage one-handed sword that you can start using at level 28, the same as Blade Flurry
|Physical Damage: (45 to 56)–(77.4 to 94)|
Critical Strike Chance: 5.00%
Attacks per Second: (1.65 to 1.72)
+190 to Accuracy Rating
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
Innsbury Edge - another very high physical sword, that converts part of physical damage to chaos damage and slows enemies with Maim on hit affix
|Physical Damage: (79.2 to 93.6)–(145.2 to 171.6)|
Critical Strike Chance: 5.00%
Attacks per Second: (1.52 to 1.62)
+330 to Accuracy Rating
(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on Hit
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
Fox Arditi Dagger
116 Points Skill Tree
116 Points Path of Building(PoB) link
Preferably in that order:
- Violent Retaliation
- Versatile Combatant
- Outmatch and Outlast
Major God: there are two choices depending on if you are clearing Maps or want to challenge endgame Bosses. For clearing Maps:
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
For single target bosses:
Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul - 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
|[DPS] Blade Flurry setup|
|Blade Flurry - your main DPS spell. It grants terrific AoE and perfect single target DPS|
|Melee Physical Damage Support- the most crucial Support Gem for this setup|
|Infused Channelling Support - newly added Support Gem from Patch 3.6. It greatly increases the damage you deal with supported skills while channeling|
|Fortify Support - grants high bonus damage and reduces your damage taken from all damage types making it a must-have in this build|
|Brutality Support - greatly increases your Physical Damage but makes Blade Flurry deal no Chaos and Elemental Damage|
|Concentrated Effect Support - increases all damage dealt at the cost of the reduced area of the radius of supported skills|
|[UTILITY] Blood Rage and Precision|
|Precision - new Aura skill which gives us 100% Chance to Hit enemies and extra Crit. Chance|
|Blood Rage - increases your Attack Speed, Life Leech and grants Frenzy Charges on a kill. Deals a moderate amount of damage to self so don't use it when you aren't fighting|
|[UTILITY] Ancestral Warchief|
|Ancestral Warchief - this Totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong rares or bosses|
|Melee Physical Damage Support - increases the damage of your Ancestral Warchief Totem|
|Culling Strike Support - increases the damage of your Totem and kills immediately all enemies that are below 10% of their maximum Life|
|Increased Area of Effect Support - increases the radius of your Totem’s attacks|
|[MOBILITY] Shield Charge|
|Shield Charge - great movement skill, helps to move between groups of monsters or escaping from danger|
|Faster Attacks Support –linked to Shield Charge increases its movement speed|
|Blood Magic Support- it will spend life instead of mana for casting Shield Charge|
|[AURA] Pride, Blood and Sand, Dread Banner|
|Pride - grants very high increased Physical Damage taken by affected enemies|
|Blood and Sand - allows you to switch between stances for either extra AoE (Sand Stance) or DPS (Blood Stance)|
|Dread Banner - increases your chance to Impale on Hit|
|Enlighten - Enlighten on level 2 and above will reduce Mana Reservation cost of supported Gems|
|[UTILITY] Punishment and Ice Golem|
|Punishment - the recommended Curse for this build. Use this Gem at level 12|
|Cast when Damage Taken Support - will auto-cast your Curse. Keep the Gem at level 9|
|Summon Ice Golem - recommended Golem for this build. Keep this Minion Gem at level 11|
|Power Charge on Critical Support - Critical Strikes with Reckoning will generate Power Charges for some extra DPS|
|Cast when Damage Taken Support - increases your chance to Critically Hit with Reckoning, increasing the rate at which you generate Power Charges|
5. Gear Setup
Blade Flurry is an extremely flexible build. It scales incredibly well with expensive gear and powerful, unique items we have listed. We suggest trying out the end-game version of this build because this is precisely where this build truly shines. Most of the items can be replaced with cheaper alternatives for the leveling/early mapping phase which is included in the following section.
If by any chance you are looking for cheap PoE Currency needed to get all recommended gear, you are at the right place. Simply head over to our Market section accessible via link on top of the page.
Our recommended items will:
- Cap your resistances
- Give you enough DPS/Life to start mapping successfully
- Save you at least a couple of hours on planning your build!
Stat priorities on items:
|(Helmet) Rat's Nest - beginner and budget-friendly option for the Helmet slot. Grants a lot of extra DPS and Critical Strike Chance which is very important for this build|
|15% increased Attack Speed|
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
|(Helmet) Abyssus - this helmet provides the highest bonus DPS. The only downside is increased Physical Damage taken, but it’s negligible with our very high block chance and high Armour Rating|
|Adds 40 to 60 Physical Damage to Attacks|
+(20-25) to all Attributes
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
40% increased Blade Flurry Damage
|(Weapon) Rare 380+ pDPS one-handed sword - this weapon is the best for damage output. Preferably it should be Jewelled Foil base type or Corsair Sword if you are lacking Accuracy|
350 Physical DPS
1.75 Attack Speed
Increased Critical Strike Multiplier
Increased Critical Strike Chance
|(Body Armour) Rare Body Armour - an Elder piece with high Life and level # Maim Support will be the best in the slot|
120 maximum Life
6% maximum Life
Socketed Gems are supported by level 1 Maim
|(Body Armour) Belly of the Beast - best in the slot (defense-wise) Body Armour for this build, where you should link Blade Flurry with all its Support Gems. This chest gives an insane amount of Life for your build and extra Elemental Resistances which helps you cap them|
|3% reduced Movement Speed (Hidden)|
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
|(Body Armour) Loreweave - very solid pick which grants all the important stats and increases your maximum Elemental Resistances|
|Has 6 Sockets|
Adds (4-10) to (14-36) Physical Damage to Attacks
+(8-24) to all Attributes
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
|(Shield) The Surrenderer - the best in the slot. It grants a level 30 Reckoning Gem and very high defensive bonuses|
|+(30-40) to maximum Life|
Grants Level 30 Reckoning Skill
(130-170)% increased Armour
+(65-80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
|(Boots) Rare Boots - get pair with the highest maximum Life bonus you can afford|
60 maximum Life
20% increased Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
16% increased Attack and Cast Speed if you've Killed Recently
|(Belt) Rare Belt - again, we try to grab one with the highest maximum life and elemental resistances bonuses|
70 maximum Life
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance
increased Physical Damage
|(Belt) Belt of the Deceiver - despite being very cheap, it’s extremely powerful. This belt provides good life bonus, resistances and on top of that increases the damage monsters receive by 10%|
|(25-35) to Strength|
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
|(Amulet) Rare Amulet|
60 maximum Life
15% All Elemental Resistances
Adds min. 15 Physical Damage to Attacks
increased Global Critical Strike Multiplier
increased Global Critical Strike Chance
|(Ring) Rare Rings|
60 maximum Life
80% Total Elemental Resistances
Adds min. 5 Physical Damage to Attacks
-# Total Mana Cost of Skills
|(Gloves) Rare Gloves - extra Attack Speed may be a good addition in end-game versions of this build|
60 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
increased Attack Speed
Attacks have +# to Critical Strike Chance
|(Jewels) Tempered Flesh - if socketed between Juggernaut and Barbarism nodes, it will grant over 50% Critical Strike Multiplier greatly increasing your DPS|
|-1 Strength per 1 Strength on Allocated Passives in Radius|
+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
|(Jewels) Rare Jewels - this should provide extra Life and damage bonuses|
increased maximum Life
increased Generic/Physical/Melee/Area Damage
increased Global Critical Strike Multiplier
increased Attack Speed
|(Flask) Rumi’s Concoction - this is the recommended Granite Flask for this build. Lion's Roar will provide much higher DPS bonus, but the Knockback may collide with Blade Flurry's low radius|
|+3000 to Armour|
(14-20)% Chance to Block during Flask effect
(6-10)% Chance to Block Spells during Flask effect
Other suggested Flasks:
If you have any other build requests please leave that in the comments below.
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